Merthryn 'Mertie' Tarand
Sorcerer 3Custom BackgroundMegan
Variant HumanChaotic GoodMilestones


STRENGTH
15
+2

DEXTERITY
10
+0

CONSTITUTION
13
+1

INTELLIGENCE
8
-1

WISDOM
13
+1

CHARISMA
16
+3

ALLIES & ORGANISATIONS

_
INSPIRATION

+2
PROF BONUS

11
PASSIVE WISDOM (PERCEPTION)

13
PASSIVE WISDOM (INSIGHT)

9
PASSIVE INTELLIGENCE (INVESTIGATION)

O +2 Strength
O +0 Dexterity
X +3 Constitution
O -1 Intelligence
O +1 Wisdom
X +5 Charisma

SAVING THROWS

O +0 Acrobatics (Dex)
O +1 Animal Handling (Wis)
O -1 Arcana (Int)
O +2 Athletics (Str)
X +5 Deception (Cha)
O -1 History (Int)
X +3 Insight (Wis)
X +5 Intimidation (Cha)
O -1 Investigation (Int)
O +1 Medicine (Wis)
O -1 Nature (Int)
O +1 Perception (Wis)
O +3 Performance (Cha)
X +5 Persuasion (Cha)
O -1 Religion (Int)
X +2 Sleight of Hand (Dex)
O +0 Stealth (Dex)
O +1 Survival (Wis)

SKILLS



TREASURE



10

ARMOUR CLASS

+0

INITIATIVE

30ft

SPEED
Hit Point Maximum:
17

Current Hit Points:
17

Temporary HP:
_





3d6

HIT DICE

O - O - O

O - O - O


DEATH SAVES

PROFICIENCIES AND LANGUAGES

Weapons: Light Crossbow, Dagger, Dart, Quarterstaff, Sling

Languages: Common, Dwarvish, Elvish, Orc

Proficiency Bonus: +2

EQUIPMENT



CP: 0
SP: 0
EP: 0
GP: 0
PP: 0

WEIGHT CARRIED
69.5lb

ENCUMBER
225lb

PUSH
450lb

  • Quarterstaff (1)
  • Lyre (1)
  • Dagger (2, 1lb)
  • Light Crossbow (1, 5lb)
  • Crossbow Bolts (20, 1.5lb)
  • Backpack (1, 5lb)
  • Component Pouch (1, 2lb)
  • Bedroll (1, 7lb)
  • Mess Kit (1, 1lb)
  • Rations (10, 20lb)
  • Rope, 50ft (1, 10lb)
  • Tinderbox (1, 1lb)
  • Torch (10, 10lb)
  • Waterskin (1, 5lb)


  • CHARACTER APPEARANCE


    CHARACTER BACKSTORY







    PERSONALITY TRAITS

    I judge people by their actions, not their words.

    When I set my mind to something, I follow through no matter what gets in my way.


    IDEALS

    Freedom. Tyrants must not be allowed to oppress the people.

    BONDS

    I protect those who cannot protect themselves.

    FLAWS

    I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.


    ATTACKS & SPELLCASTING

    Attack, Cast, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use, Interact, Opportunity Attack, Grapple, Shove, Improvise

    Convert Sorcery Points (3) to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points as a bonus action.

    Extended Spell: When you cast a spell that has a duration of 1 min or longer, you can spend 1 sorcery point to double its duration to a max of 24 hrs.

    Quickened Spell: When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

    Tides of Chaos: Gain an advantage on one attack roll, ability check or saving throw (once per long rest).






    Sorcerer
    SPELLCASTING ABILITY:___________________________________CHA

    SPELL SAVE DC:_____________________________________________13

    SPELL ATTACK BONUS:______________________________________+5




    ACTIONS

    Quarterstaff5ft+51d6+3
    T. Brawler Strike5ft+51d4+3

    FEATURES AND TRAITS

    Sorcerous Origin: Wild Magic
    Wild Magic Surge DM makes you roll a d20 for chaos
    Tides of Chaos advantage roll once per long rest
    Font of Magic 3 sorcery points
    Metamagic extended and quickened spell

    Tavern Brawler
    proficient with improvised weapons
    unarmed/improvised gives optional bonus action to attempt to grapple the target.

    Fey Touched











    Spellcasting: Can cast known sorcerer spells using CHA as spellcasting modifier (Spell DC13, Spell Attack +15). Can use an arcane focus as a spellcasting focus.



  • Dancing Lights
  • Gust
  • Mending
  • Prestidigitation


  • Detect Evil and Good (Fey Touched)
  • Disguise Self
  • Mage Armour
  • Silent Image
  • Thunderwave


  • Misty Step (Fey Touched)
















  • intergalacticgoblincore